So...I guess I should start by just making it clear that I like goblins. Quite a bit, actually. This is at least partially a direct result of my loyalty to the lovable little troublemakers in Magic: The Gathering. I really enjoy playing so-called 'typal' decks, and Goblins are probably the creature type that I've built around the most (with Merfolk as the only other group that could maybe mount a challenge for that 'honor'). Goblins have a great history in the game and a lot of solid cards that still manage to feel like underdogs due to their often tiny stats and goofy themes...even if we all know they're actually quite good within the rules and goals of the game...
For the most part, MTG's goblins fit a fairly standard fantasy model. There have been lots of little green guys. Over 30+ years of history, though, they have managed to mix it up pretty well...with a few quick examples being the turtle-like Akki from the plane of Kamigawa and the bipedal rodents who serve as snacks for dragons on the plane of Jund.
Which (sort of) brings me to forest goblins. Creatures in MTG usually represent at least one of the colors of the game, and goblins are the iconic small creature type for the color Red (with the accompanying iconic large creature type being dragons). Red is the color of chaos, emotion, fire, and lightning, and...perhaps most informatively with regard to goblins...its mana is found naturally in mountains. This fits nicely, I think, with our regular association of goblins with mountains, hills, and caves.
There are MTG goblins that touch each of the five colors, and some of my previous blog posts probably reveal my affinity for the little guys all across the spectrum, including those that (perhaps unexpectedly) deal in Blue or White mana. After Red, though, MTG's goblins are most common in the colors that serve as Red's 'allies'...Black (death from the swamps) and Green (growth from the forests). And as with many aspects of fantasy fiction, I have often found myself drawn to the elements that reflect a connection to nature...which in the case of goblins, usually means they tend toward the feral and shamanic. Here are a few of the cool gobbos that touch green:
Naturally (heh), I'd like to work some goblins into the gaming projects that are currently solidifying around my hopes and daydreams. They've shown up in the Monstrous Matters campaign as part of a pretty key plot point, and there's no reason they shouldn't be able to menace the elite soldiers in UNLTD or the time-traveling Agents of SKA (time goblins?). And there's one other very specific reason that I want to make some solid rules for forest goblins...which I'll get to soon...hopefully in my next post...hopefully. As with many fantasy species, though, I think goblins lend themselves to categorization based upon their biome of choice...so it should be easy to have a simple setup for creating Forest Goblins, Swamp Goblins, Desert Goblins, and so on...
I have the Guildmasters' Guide to Ravnica and checked out the Goblin species there for some inspiration. Also drawing from the Goblin's stats as a 5e monster and as an OGL species from Arcanist Press's More Ancestries & Cultures, I think a ____ Goblin that covers the necessary bases while allowing for some environmental flavor should be pretty straightforward. Let's try this...
[Biome] Goblin
| Forest goblin art by Paul Bonner, found via the Scent of a Gamer blog |
Speed: 30 feet
Ability Score Increase: Your Dexterity score increases by 2, and your Constitution score increases by 1.
Darkvision: Goblins typically have darkvision at a range of 60 feet; for some biomes, evolution may have led to this being lost or even replaced by a visual ability more useful in that environment.
Size: Adult goblins are generally between 3 and 4.5 feet tall; their weight can vary greatly due to a large range in how thickly they are framed. Overall, they are usually classified as small.
Age: Goblins usually mature faster than humans, reaching adulthood and old age at earlier points in their lifetimes. A 50-year-old goblin is a rarity. Some groups of goblins may age at about the same rate as humans, but you will never find goblins that are as long-lived as elves or dwarves.
Languages: Goblins are fluent in the common language of the game world, as well their own particular dialect of the Goblin language. They are often literate in settings where this is feasible for a goblin.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
At HOME in the BiOME: You aren't just a Goblin. You're a Mountain Goblin. Or a Swamp Goblin. Or maybe a Forest Goblin. You may treat whichever biome you are from as favored terrain, with the corresponding bonuses granted to a Ranger with the Natural Explorer ability.
----------















