Monday, July 7, 2025
Musical Monday: Seal sings "kissed by a rose on the grey," and my world is falling apart (a little bit)
Sunday, July 6, 2025
The last skill list I'll ever need...
• Sleight of Hand
• Stealth
• Arcana
• History
• Investigation
• Nature
• Religion
• Animal Handling
• Insight
• Medicine
• Perception
• Survival
• Deception
• Intimidation
• Performance
• Persuasion
![]() |
Image from DriveThruRPG |
![]() |
Image from DriveThruRPG |
• Sleight of Hand
• Stealth
• Arcana
• History
• Investigation
• Nature
• Religion
• Animal Handling
• Insight
• Perception
• Survival
• Deception
• Intimidation
• Performance
• Persuasion
Saturday, July 5, 2025
Geeky SKAturday: Some love for Skapara!
Born in Tokyo in 1981, Haruto has undoubtedly been greatly influenced by the multigenerational champions of Japanese ska, the Tokyo Ska Paradise Ochestra.
![]() |
Image from TokyTunes |
![]() |
link |
![]() |
link |
Friday, July 4, 2025
All the best on this Fourth of July
![]() |
On the ferry, with Ellis Island in the background |
Wednesday, July 2, 2025
Wheeled Wednesdays: The start of something big(!)
![]() |
Image from the Jayce and the Wheeled Warriors Wiki |
![]() |
Image from the identification guide at Wheeljack's Lab |
![]() |
Image from eBay |
Tuesday, July 1, 2025
My third season of competition in Pokémon Trading Card Game Pocket
![]() |
Charizard's replacement with another Master Ball logo will definitely prove my dedication to the game! |
Thursday, June 26, 2025
The fantasy heartbreaker rolls on: Drafting a Thief class
![]() |
Image from the Forgotten Realms Wiki |
The Thief
![]() |
Art by David A. Trampier from the 1e Player's Handbook |
Hit Die: d8
Proficiencies
Armor: Light armor
Weapons: Simple weapons, swords, hand crossbows
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, Athletics, Perception, Sleight of Hand, Stealth
Talents: Climbing, Lockpicking
To represent your experience up until Level 1, choose one additional Skill and one additional Talent; you gain those proficiencies.
Equipment
Begin with a set of campaign-appropriate equipment (per DM). This should definitely include what are usually known as “thieves’ tools,” which include lockpicks and instruments used to disable traps.
Thieves’ Cant
At Level 1, you are able to read, write, and speak in the heavily coded jargon known as Thieves’ Cant.
Backstab
Beginning at 1st level, you are exceptionally good at harming an unsuspecting foe. When you make an attack at an enemy’s back, and the target is is unprepared to be attacked from behind, you get a +1 Class Bonus to the attack roll and a +1d6 Class Bonus to any damage dealt. These bonuses go up to +3 / +2d6 at Level 3 and +5 / +3d6 at Level 5.
And do you really consider yourself a thief...?
At Level 2, you determine which of the many capabilities of the Thief you will take on as your specialty. This decision will file you into one of the following less-broad categories within the broad Thief class. However…I mean, hey, being called a Thief doesn’t even mean you’re actually a thief (just that you’re good at thief things), so being called one of these doesn’t define you as a character, either. (Unless you want it to...)
• Assassin – You gain proficiency with the Talent Poisons and an extra 10% chance of achieving a critical hit. (For example, if a weapon normally provides a critical hit on a 20 only, you score one on an 18-20 instead.)
• Burglar – You gain proficiency in Investigation; you also gain expertise in Stealth and the Talents Climbing and Lockpicking.
• Cutpurse – You gain proficiency in Deception and the Talent Picking Pockets; you also gain expertise in Sleight of Hand and Stealth.
• Scam Artist – You gain proficiency in Deception, Intimidation, Performance, and Persuasion
• Scout – You gain proficiency in Survival and the Talent Finding/Disarming Traps; you also gain expertise in Athletics and Perception.
Move Like Lightning
Starting at 3rd level, whenever you make a Dexterity saving throw, you only fail on a roll of natural 1.
Ability Score Increase
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Only the first of these can be used to Backstab, as you will no longer have the element of surprise with your second attack.