I would imagine that many of us love RPGs, at least in part, because of the strangely pleasing feeling of having a character summarized on a character sheet. I don't really even know how to describe it. There's a certain power to having all these words and numbers mashed together, representing everything needed to put that character through some trials and generate
real stories.
It doesn't even have to actually happen. I've gotten a ton of enjoyment just from reading over species and classes in publications like Dragon and Fight On! and thinking about the characters I COULD make with them. I am sometimes frustrated by the fact that we don't have unlimited time to enjoy all the cool stuff this world offers, but for some reason, this world of unlimited possibilities of who I could be is reassuring.
The presentation of complete characters, usable in new stories and potentially carrying the legacy of stories they've already experienced, is also one of the things that attracted me to blogging about RPGs. Others, of course, do it much better and more consistently than I do. Justin at
Halls of the Nephilim, for instance, shares a ton of evocative character and monster builds on his blog. I don't know how he knocks out those seemingly complete characters in more complex systems like 5E (yep, I called it complex); I would get so bogged down in minutiae that it would cease being fun pretty quickly, but I love looking over the details he puts into characters that start to tell a story before the story even starts.
And Tim at
The Other Side...he's pretty much made an art out of giving us characters for a variety of games, often reusing themes and personalities (like his iconic witch
Larina Nix) to fill out a multiverse that can be enjoyed outside of specific game sessions. (And yes, I do still "mourn" the loss of regular retellings of the story of Tim Knight's
Acrobatic Flea on his blog Hero Press, but I'm sure the Flea is living on in many, many corners of the multiverse!)
So, where am I going with this? Eh...nowhere, really. I just really like looking at characters sometimes and wanted an excuse to post this guy...Ezra Brady. He was my character in a 3.5 game about...
checks notes...THIRTEEN years ago...?
(Oh man I'm getting old.) Named after two Linneman dogs, he would eventually multiclass in (if I recall correctly) a third-party or homebrewed Pathfinder class called the Beastmaster, picking up an animal companion of his own. I'm pretty sure it was a wolf and had a produce-based name in honor of my girl
Celery.
Anyway...thanks, John A., for letting Ezra run around your world of Dragnaria! Here's how he started, and down below, I'll stat him out as I would for a starting character using my current system of choice. (Note: I was sort of obsessed with the idea of portal fantasy at the time, so I was very glad John the DM was willing to let me run with the backstory I wrote...)
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In hindsight, I wonder if using a mini with a red beard was a bit of a Mary Sue move... |
Ezra Brady
Human Ranger 1
Str 10 Con 9 (-1) Dex 16 (+3) Int 13 (+1) Wis 11 Cha 8 (-1)
SAVES Fort +1 Rflx +5 Will +0
AC 15 FF 12 Touch 13
HP 9
Deity: a god/God Alignment: NG Init: -3 Move: 30 ft
ABILITIES Favored Enemy: Orc; Track; Wild Empathy
FEATS Weapon Focus (Longbow); Toughness x2; Point Blank Shot
FLAWS Noncombatant; Unreactive
COMPOSITE LONGBOW +5 (+6 <=30 ft), dmg 1d8, piercing, crit x3, rng 110 ft, wt 3#
LONGSWORD -1, dmg 1d6, slashing, crit 19-20 x2, wt 4#
LANGUAGES Native tongue (English), Common
SKILLS Climb 4 (+4), Handle Animal 4 (+3), Heal 4 (+4), Ride 4 (+7), Survival 4 (+4), Swim 4 (+4), Craft (Bowmaking) 4 (+5), Knowledge (Nature) 4 (+5)
GEAR/MONEY Composite Longbow (100 gp, 3#), Arrows (20) (1 gp, 3#), Longsword (15 gp, 4#), Leather Armor (10 gp, 15#), 114 gp
Ezra Brady led a pretty normal life in “our” world, although it was a life filled with secure adventure. Ezra earned a modest living working at REI, filling his free time with outdoor activities like hiking and spelunking. One day, on an expedition in a cave in central Illinois, Ezra’s gear failed him, and he went hurdling earthward through a cold pool on the cave’s floor. Surprisingly, he wasn’t injured at all, but when he emerged through the water’s surface, he realized the cavern around him had changed greatly. Climbing to dry land and slowly coming to his senses, Ezra heard noise around him. He wouldn’t know what they were at the time, but there were orcs at work.
The orcs captured Ezra, stealing all of his earthly belongings. Through guile and sheer effort, Ezra escaped from his captors and found friendship with an elven hermit living in the mountainous surroundings. This mentor taught him to hunt, to survive in the wilderness around him, and to fight back against the single minded orcs. After several months of tutelage, which included extensive training in the land’s native tongue, Ezra ventured eastward in hopes of finding a way back home. He eventually found himself in a village that seemed to be marked by strange happenings of late; hoping that this might be connected to his awkward appearance in this world, Ezra decided to see what he could learn in the charming but frightening hamlet.----------
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It's really just an old plastic D&D mini that I colored (just the cloak) with a black sharpie. It probably wasn't the best idea to do a quick 'n dirty re-base so that he now looks like he's standing in chocolate mousse... |
Ezra Brady
Species: Human
Home: Earth
Current Location: Dragnaria
10 HP, 14 Defense (leather armor)
Strength 2
Dexterity 5
Knowledge 3
Presence 2
Skills: Bows +4, Tracking +3, Animal Empathy +2, Medicine +1
Languages: English, Common
Goal: To get back home!
Quote: "I have a feeling I'm not in Illinois anymore..."