Moon Hop
One creature's jump height and distance are tripled for the duration of the sound.
Moon Hop
One creature's jump height and distance are tripled for the duration of the sound.
I'm too stoked about this piece of art to sit on it anymore! Just had to share...
One of my innumerable ongoing nerd projects is to finally put together the bits and pieces I've gathered to play a campaign based upon the paranormal research and protection organization known as Monstrous Matters, whose members investigate the intrusion of extraplanar creatures upon our world. It's sort of my take on Ghostbusters meets D&D...maybe my own version of a fantasy heartbreaker...and I'm hoping to have a rules-lite yet suitably evocative document to share with the world by...well, I guess I should just say the end of the year at this point, since I move so slowly on everything hobby-related.
I knew that the incomparable Kelvin Green would have some excellent ideas for representing this type of adventure in a single picture, so I hit him up for it, and he did not disappoint. Quite the opposite, actually...I kind of can't believe how much I enjoy looking over the details he put into this piece! Without further ado, here is the first official image for Monstrous Matters, the organization:
I'm probably gonna have to make some version of this into a header for the blog eventually. Until then, I'll keep fighting through my gamer ADHD* to chip away at the game, while undoubtedly getting distracted by a variety of similarly inconsequential projects along the way...!
(Thanks Kelvin!!)
* FWIW, I'm not ashamed to mention that I have received this actual diagnosis...not "gamer ADHD," that would be weird...but regular old ADHD. I say this not to brag (ha!) but to make sure it doesn't look like I'm taking a legitimate hindrance on others' lives and turning it into a joke. For some reason, people seem really comfortable making jokes about having some of these alphabet soup disorders -- ADHD, OCD, PTSD, probably more -- and while I threw in a flippant mention of one of them, I figured: Why not pull the mood down a bit by making something into a more serious issue than it has to be? But hey, that's probably just the OCD at work, eh?
[Insert "come out to play" joke here.]
I just found out last week that the insanely talented Lin-Manuel Miranda of Hamilton fame (along with In the Heights and the soundtracks for Moana, Vivo, and Encanto) has a concept album coming out next month (the one that starts tomorrow) based on The Warriors. I'm pretty stoked.
Check it out HERE |
As I mentioned recently, I've become a bit of a Playbill collector over the past few years, and my love of the transcendent musical Hamilton definitely played a role in that development. And The Warriors...so, I found it relatively late in life, interestingly through learning about its potential influence on beat 'em up video games - specifically Double Dragon and Renegade - that I really liked as a kid. But now, if you catch me on the right day, I'll probably tell you it's one of my favorite movies ever. It's just so freaking...I don't know, stylish? Beautiful? Slick? Cool? I feel like a lot of folks of a certain age and outlook just have to admit, whether or not we think it holds up as quality cinema, that it's just badass.
It looks like Miranda is taking some interesting creative approaches - like casting women for all of the Warriors (plus replacing the Lizzies with some dudes called the Bizzies) and anthropomorphizing the boroughs of NYC by giving them distinct voices (maybe...I'm just guessing based on the cast list). And the cast itself has some legends.
If you're interested in learning more about this most fortuitous combination of things I really dig, you can check out the album's website HERE. I assume there will eventually be a stage musical, but either way, this looks awesome.
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And for a nerd touch, here's the film's closest-thing-to-a-hero Swan statted out as I've been putting numbers to characters lately...
Image from HERE |
Skills: Brawling +4, Courage +3, Streetwise +2, Knife +1
Goals: Survive; defend the Warriors
Quote: "When we get there, you stick close by, okay?"
From the free and excellent Dyson's Delve mega-ish-dungeon...check out this level HERE. |
In my continuing efforts to become a liberal coastal elite, fully out of touch with my working-class roots [that's mostly sarcasm, in case it needs to be said], I've become a pretty big fan of Broadway musicals. I've long enjoyed musicals [and (1) have even been playing around with writing one for like 20 years, and (2) think that an RPG that plays out like a musical might be the most amazing game I can imagine]. So, now that Laura and I live close enough to hop over for a day in NYC, we take whatever opportunities we can (and can afford) to see the best that musical theater has to offer. (West End theatergoers, I'll entertain your arguments.)
Our current Broadway favorite obsession is Hadestown. This musical has an interesting origin, as it started out in smaller theaters in New England, then was turned into a concept album by its creator, Anaïs Mitchell, in 2010.
Starting in 2016, the musical made its way to an off-Broadway theater, then to Edmonton, to London, and finally to the big stage of Broadway (although it uses a fairly small stage, to be honest), winning the Tony Award for Best Musical in 2019. It's inspiring, as a would-be creator of a variety of media, to see that an idea was able to progress this way. And in all seriousness, it is a freaking work of genius.
Hadestown tells the story of Orpheus and Eurydice, set in what seems like a Depression-era New Orleans juke joint (as Hermes tells us, "Don't ask where, brother, don't ask when"), plus this setting's associated underworld, called Hadestown. I could gush about pretty much every aspect of this production, but I'll try to keep it brief by saying that it is a complete work of art, with meanings that I'll probably be working through in my head until the day I take my own trip across the Styx. It is also beautiful. The underworld's dieselpunk aura is especially striking:
This is actually a shot from a Korean production, rather than Broadway, but the dark deco feel is still there. Image from HERE. |
The end result of this mashup of mythology and Americana is a near-perfect story that always leaves me wanting more, to the point that I start to imagine what other works of classical mythology would fit nicely into this cultural milieu. I eventually recognize that overplaying the details and themes that make Hadestown so transcendent will probably just lead to a bunch of stuff that doesn't feel nearly as special anymore. That little drive is always there, though -- whether it's due to my comic-filled childhood or my love of gaming, I inevitably want to expand the "Hadestown Universe" just to get more of it. (That's a tendency I've chosen to call the Gotham by Gaslight effect.)
We took in the production for the second time last Wednesday...and while there are a number of excellent songs in the show, there was one that was just taken to another level that day. Having watched the American presidential debate the night before, and listened to the anti-immigrant nonsense espoused therein*, I was struck by the remarkable fact that Mitchell wrote the song "Why We Build the Wall" way back in 2006. Many viewers assume the show is just a statement on modern American politics...but it's really just a show about the nature of humanity and of being human, and this song just happens to hit a lot harder because of the world we live in now.
If you have a couple of minutes, I really, really recommend giving this tune a listen. Here's a lyric video featuring the original Broadway cast (leading right into the last few lines of the first act). Laura and I were a bit late to the game, so while we actually missed the runs of the original main cast members, we have not been left wanting. Hades is currently portrayed by Phillip Boykin, whose performances have been jaw-dropping, to say the least. (The last time we saw it, in the split second between the end of the number and the rise of applause, you could hear a guy a couple rows behind us just say, "My god...")
Now, to make sure I'm keeping this blog suitably ridiculous, I think I'll close this out by taking a look at Hades as a character in a Ghostbusters-type game. So here goes...
Image from HERE |
If we're using the "Ghostology" section of the old Ghostbusters RPG's Operations Manual, Hades would fall into the category of Really Bad News, which includes "demons, powerful gods, and the like." This essentially puts him into a category where he doesn't need stats, because the PCs aren't going to be able to do much to affect him anyway...that is, unless they can find that one unique way to defeat him. For the Hades of Hadestown, there are some key weaknesses that can be seized upon: (1) his greed and love of power, and (2) his genuine love for his wife Persephone. Anything the players can do to impact Hades will have to feed off of the insecurity that comes from these two qualities of the character.
However...he should be a little more fun to play than that. So, here are a few tidbits stolen/adapted from an OGL 5e take on Hades:
Spell-like Abilities (all at will): hellish rebuke (3rd level), mold earth, thaumaturgy, fear, phantasmal killer, wall of stone, gate
Soul Syphon: Hades inhales souls in a 60 ft. cone. Each creature in the affected area takes 13D damage unless they pass a Strength check with a difficulty of 21, which cuts the damage in half (rounded up).
Bass-Baritone: Hades' voice is really, really low. Just do your best.
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* Yep, I know immigration is a complex issue (as they all are), and there is a discussion to be had on the proper approach to reform that accounts for both American safety and human dignity. BUT...that bullshit last Tuesday? That was nonsense.
Mini-ethical dilemma today: I honestly feel a bit strange posting anything too...eh, hopeful and...I dunno, frivolous...on 9/11. But y'know, if I wait till tomorrow, the clock will be almost at zero on this. And I do want to share it...and you can't really deny the American connection here. Today is a day to celebrate heroes!
The Core Rules are already on DriveThru as a PWYW, so you can check out the basics before buying into it. The mechanics definitely look solid, although I'm really in it more for the worldbuilding. The art is familiar but unique. And Mike, frankly, seems like a good dude.
It's already funded and into stretch goals. Check it out HERE if you'd like to join me in getting in on the superheroic action!