Thursday, February 27, 2025

A flood of new research on Martian geological history... (That was a water-on-Mars joke.)


I found it sort of interesting that two of the new research papers whose publication I happened to catch over the last few days were studies on Martian geology and reminders that the Red Planet once had conditions that may well have enabled Barsoomian warfare.  That's probably overstating it a little bit, but I do marvel sometimes at how, when I was a kid, I was under the impression that the idea of life on Mars was an outdated and overly fanciful notion, and the longer I've lived, the more we've seen real evidence that liquid water (indicating conditions suitable for life) existed on the surface of Mars in the past and...who knows...maybe it's still there somewhere (probably a stretch, but see the thesis of this sentence).

The first paper came out on Monday in the highly regarded PNAS and covered radar imaging from China's Zhurong Rover, which indicated a history of plenty of surface water and lots of space for living things to grow.  You can read about it at Penn State's website here; here's the quote of the article, from the university's Benjamin Cardenas: "We’re finding places on Mars that used to look like ancient beaches and ancient river deltas.  We found evidence for wind, waves, no shortage of sand -- a proper, vacation-style beach."

Then on Tuesday, Nature Communications published a paper that gives a nontraditional view of why the planet is red, and which indicates that its current chemical structure reinforces a history of "ancient cold and wet conditions on Mars."  You can read more about that at the Discover Magazine website here; the image below is yoinked from that article.

Again, not my image; it came from here

These papers remind me how much fun is still left in speculating on the life history of one of our closest cosmic neighbors.  Mars has played into so many works that influenced my views of science fiction and of the world in general; it's easy to dismiss "Mars stories" as old-fashioned, but sometimes old-fashioned stories still have a lot of life left in them...

In continuing with that little reminder, don't forget this table from OD&D book 3, The Underworld & Wilderness Adventures:



Monday, February 24, 2025

Haruto Suzuki, Three Minute Hero

Okay, it's time to get serious about creating some Agents of SKA.  First up is Haruto Suzuki, who came to be thanks to a little randomization and AI decision-making.  He's a trumpet player from Japan.  His band?  Hmm.  I reserve the right to say this is one that he was just in for a few weeks in high school or something, but let's go with Ringo SKARR.

Yep, still faceless.  I mean, he has a face.  Just not an official one yet.

Because I like to come upon RPG specifics that aren't critical to the story at hand via (1) randomness, (2) undeniable destiny, or (3) other people's ideas that I can bring to life (all perhaps pointing more toward laziness than a devotion to principle), I asked my buddy Jake, who lives in Japan, to write a brief background for Haruto.  Jake isn't an RPGer and probably had a bit of a wtf reaction to the request, but he was gracious enough to toss that aside and help me out.  I found out Haruto was born in 1980.  Some more details:

Haruto Suzuki loves natto for breakfast. He loves the stir of the sauce and the mustard, and he likes that it’s slimy. He likes slimy things. Later, he’ll go to the studio to practice his trumpet, but first he’ll hit the 7-11 for cigarettes. At night, he has a show at Salt Peanuts. He’s not feeling his best, but he’s gonna give it a go. Ganbarimasu!

Stats (3d6+1 in order, no rerolls): STR 11  DEX 9  CON 9  INT 17  WIS 12  CHA 12

Class:  Hmm.

Pretty sure I want classes for this game, but I don't think everyone should just be a Rudie.  So, I'm looking at basing them all on classic ska (and related) songs:

Monkey Man - The big bruiser.
Gangster - The clever rogue.
Three Minute Hero - The magical charmer.
Keasbey Knight - The paladin of making the best of life with your friends.  (Thanks for the idea to whoever it was who has/had that as their handle on some forum or platform...!)

Maybe some more.  I'm thinking about a Special Brewmaster/Brewmistress (but probably not).  I also think the negative connotations of the Monkey Man class may require a rename (or scrapping it).  We shall see.

Haruto is a Three Minute Hero.  He's a star!

Saturday, February 22, 2025

Geeky SKAturday: A Kick in the Bits have an anthem for 2025 (and...every year before it, I suppose...)

It is Geeky SKAturday!  Welcome!

Today's song comes from the Leicester, UK, band A Kick in the Bits, who released the EP Don't Break It last month.  This MIGHT be their first album (I'm not sure), but either way it has become an early contender for favorite ska-ish record of the year here at Monstrous Matters.  (So, y'know, me.)


The album is eight tracks and about a half an hour, and the tune that really caught my attention upon first listen is this one, "No Surrender."  It's really more punk-reggae than ska (a lot of their songs wouldn't sound out of place on a Clash album), and it could truly be an anthem for 2025 America:


You can find A Kick in the Bits on Bandcamp, Facebook, and maybe live near you.  They are definitely worth a listen!

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Now, I'll get down to the really good stuff...connecting this to an RPG campaign in which ska bands are time-traveling protectors of multiversal order.  The key to today's song: Politics.  Ska has always been a genre expressing cultural awareness.  You can listen to songs coming out of Jamaica in the '60s and hear both the optimism that accompanied independence from Great Britain AND both adoration and warnings directed toward the original Rude Boys who often found themselves on the wrong side of the law.

In the late '70s, when ska was revived in the UK alongside the punk movement, its political nature was sealed.  It won't all be serious music -- and some of the greats, like Bad Manners, had little serious about them at all -- but the political undercurrent solidified by the 2 Tone scene has had a lasting impression on the music.

And there are going to be folks who disagree with this (I believe them to be wrong), but I'd also argue that the political leanings of ska have almost universally been to the left.  Some of the easiest evidence?  Well, here's the (English) Beat performing in 1982:


I realized that I wasn't sure if that specific tendency was found in A Kick to the Bits' songs...maybe they're more just general, "the system sucks, we have to fight back to make things better"...?  (Which is already pretty broadly left wing, btw.)  But then I realized they have a song called "Tory Bastards"... ;)


So with that said, I am not going to shy away from having the shenanigans of the Agents of SKA tip into political territory.  Well...okay, I might shy away a little.  I'm not looking to make a political game/setting here.  But the main beliefs expressed within the genre are sentiments I can usually get behind, and they may just show up in the game.

In my next post (hopefully before next weekend!), I think I'll actually start detailing our first agent, Japanese trumpeter Haruto Suzuki.  He is thus far faceless, but some small pieces of his life are starting to emerge.  I have a feeling we'll see that he's a bit political himself...



Thursday, February 20, 2025

Here's how to play Ring Doctors, a boxing microgame that might be almost finished...

This is, at least, the current state of a project I've been trying to chip away at in my free time.  I met a very nice dude named (I think) Art (but with the handle of McGrizzle75) back during Covid.  We chatted a bit about tabletop sports games, and he even took the time to stat out a large number of players for the baseball simulation that I wrote about back during those strange times.  (I'm not sure how far he got with his tournament, but as you might imagine, sports simulations can be a bit of a grind, and sometimes it ends up being fulfilling enough to just assign numbers to a bunch of athletes in a way that you know contests COULD be simulated...)

Image from here

McGrizzle recently asked me if I had ever tried making a simple boxing game.  I had not made one, but because I spend way more time thinking about unimportant things than items of actual value, I had definitely put a fair amount of thought into how one might be structured.  (This is in part because I found that archive.org has all these old issues of an early 20th century publication called Famous Fights, Past and Present with some amazing and presumably public domain art accompanying stories about the history of bare-knuckle boxing.  There's a game just waiting to be made with those images; you can look here if that's something that seems interesting for your own use!)

Anyway, I decided to see what I could do with one.  And here are the results so far!  It's still in playtest mode, but it's actually worked reasonably well.  So far, at least.

Two notes: (1) I am apparently a person with really odd motivations at times, so there is also a D&D-style Pugilist class I've been working on simultaneously that covers the development of a boxer's style over five levels.  It isn't quite complete, partly because the specifics are dependent upon the final ranges of the minigame's stats, but I'll probably post it here eventually.  Theoretically, you could also then take a d20-esque character of any class and stat them out for battles in the ring.

And (2) I made sure to get the game to this point so I could "preview" this Saturday's bout between current IBF heavyweight champ Daniel Dubois and challenger Joseph Parker.  Here's a pic of the playtest cards I used for them; the results of the match are down below.  Get ready to call your bookie!


Ring Doctors


1.  Boxers are defined by five stats: Hand Speed, Dodge, Power, Chin, and Heart.  Most also have a special ability that helps to differentiate them a little more in the ring.

2.  Rounds are divided into 30-second segments during which one of the two fighters goes on the offensive, referred to broadly as an attack and as that boxer's turn.  Boxers are assigned to Even and Odd corners; at the beginning of each round, roll a d6 to determine which boxer attacks first.  They then alternate until both fighters have had three attacks in the round.  Since right now I'm just working with professional boxers at a championship level, matches can go up to 12 rounds.

3.  To attack, subtract opponent's Dodge from attacker's Hand Speed, then roll that many 6-sided dice. Any die that comes up equal to or less than the attacker's Power is a hit. (Note that maximum Power is 5, no matter how abilities might try to alter it.)  In a single attack, the opponent can disregard a number of hits equal to their Chin to determine the final damage, which is subtracted from the opponent's Heart.

4.  Once per turn, before or after their attack, a boxer can have their card rotated 90°,  which changes their strategy to a more offensive or defensive approach.  At the beginning of each round, boxers start with their base stats (an upright card).

5.  If 5+ hits are taken in a single attack OR if 5+ dice are rolled and they are all hits, the opponent is knocked down.  If knocked down with 18 or less Heart remaining, roll 3d6; if the total is greater than or equal to their remaining Heart, it's a knockout!  When Heart = 0, it's an automatic KO.

6.  TKOs are called if a fighter is knocked down three times in a single round OR twice in two consecutive rounds.  (If no knockouts occur and a decision is required, the boxer who has dealt the most damage is declared the winner.)

Additionally, each boxer has an ability and a random table for knockouts based upon their history in the ring.  For the Dubois/Parker championship bout, the abilities are:

Daniel DuboisRaw Aggression - If Dubois scores hits on the first two attacks in a round, he gets +1 to Hand Speed and Power for the third attack of the round.

Joseph ParkerWell-Timed Counter - If an opponent scores zero damage on an attack, Parker gets +1 to Hand Speed and Power on his next attack (if it occurs in the same round).

And now, for the match...!

Image from the BBC here

Well...I guess this is a little awkward.  I just found out that Daniel Dubois is sick in Saudi Arabia and can't fight on Saturday.  He's being replaced with Martin Bokole, who is not the IBF champion and, crucially for this blog entry that I'd like to post, has not been statted for Ring Doctors.

I've already played the match, though, so here's how it would have gone...!

The champ Dubois came out aggressive, scoring a quick knockdown on the surprised Parker early in the first round.  Parker regrouped, however, and took a defensive approach, hoping to find a chance for a powerful counter.  Both fighters stayed on their feet for the rest of Round 1, even with Dubois's mounting aggression at the end of the round.

Parker had powerful combination to begin Round 2 and knocked Dubois to the canvas as quickly as he himself had gone down earlier.  Upon returning to his feet, though, Dubois went on the attack and leveled Parker with a left hook.  Parker went down in a Round 2 knockout!

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Okay, my out-loud thoughts:  I think I may still have some tweaking to do in order to let early knockouts be possible but not guaranteed.  Granted, I haven't played all that many matches yet, but I think I may have matches going a bit too quickly at this point (and directly related, knockdowns might be a bit too easy as well).

Of course, this isn't exactly a detailed simulation.  It's meant to be quick and fun, and it's definitely done that so far.  I'm not sure if I'll get a chance to "simulate" Parker/Bokole before it happens, but we'll see...

Okay, thanks for reading/browsing/checking out the pictures here!  I am open to ANY and ALL feedback you might have on this game.  I've never been in a fight in my life, and most of my boxing knowledge comes from trying to get Little Mac into The Dream Fight vs. Mike Tyson, so I'll be really upfront about my limited grasp of the sport.  With that said...hopefully more to come on Ring Doctors in the near future...!


Monday, February 17, 2025

J6, the miniatures game...

Well...it's Presidents' Day.  Or...Washington's Birthday as I guess the federal government actually recognizes it, but also a day to remember the contributions of other past American presidents.  So, it's the perfect time to point out this interesting little pursuit out there in the world.

NPR ran a story yesterday about a pretty cool collision of art and gaming: Fight for America! is a wargame hosted by a Brooklyn-based art nonprofit called the american vicarious.  It is a reenactment/gamificaton of the January 6, 2021, insurrection at the US Capitol, in seemingly amazing 1:64 scale detail.  (I'm stealing all the pics here from the NPR article, which used images provided by the american vicarious.)



Participants are divided up into the Red Team...


...and, of course, the Blue Team...


...and a GM dressed like Uncle Sam guides them through the day...


The NPR article does a really good job of leading the reader through one person's experience as they attempted to find Vice President Mike Pence with the rest of their team.  A slight spoiler alert: They do find him, and then the fact that they vote on whether or not to hang him to close out the game is...well, a little chilling.

I'd like to believe that there's power in gaming that really could help us recognize what it's like to be in the shoes of those with whom we disagree.  That chance for empathy is one of the (many) really cool things about RPGs in general.  There has to be a LOT of unexplored space to use games like this.  I'm a little bummed I missed the test runs in NYC last month, but I hope to catch it when it returns to the States sometime after a run in London starting June 8.  You can check out the Fight for America! website here.

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Have I really put two political posts on here in less than a week?  Is this even a political post?  I was tempted to tie it into the gaming I usually talk about by writing out some sort of feat or item that helps a character wield a flag as an improvised weapon.  But...for obvious reasons...nah.  (Plus, why not take the "high road" while also artfully taking credit for such a horrendous idea by mentioning it...?  It's my blog, I'll take the win/win whenever I can...)

Y'know what, it's Presidents' Day, so I'll just end with a quote from George Washington, from his farewell address written to the American people in 1796.  It sure seems to fit today's topic; he's writing about political parties here...

However combinations or associations of the above description may now and then answer popular ends, they are likely, in the course of time and things, to become potent engines by which cunning, ambitious, and unprincipled men will be enabled to subvert the power of the people and to usurp for themselves the reins of government, destroying afterwards the very engines which have lifted them to unjust dominion.

Saturday, February 15, 2025

Geeky SKAturday: "Ride This Wave" by MAYSON's PARTY

Happy weekend everyone!  Thanks for joining me on this Geeky SKAturday (or whenever you're reading), as I play around with new ska, time travel, and saving the multiverse.

After looking at Japan's Oi-SKALL Mates last week (in addition to Spain's Les Testarudes), I want to take the time today to listen to another ska squad from the Land of the Rising Sun.  MAYSON's PARTY are a fairly poppy ska-punk outfit who released a punchy album called GO at the end of January.  It's 11 songs in less than 24 minutes, so if it's up your alley, you can hear the whole thing in no time at all.

Image from here

Today's song is the album's seventh track, "Ride This Wave"...or as I should probably be stylizing it to stay consistent with the band, "RIDE THIS WAVE."  Here's the video!  (The exclamation point seemed justified.)


Pretty catchy stuff, no?

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Now...to make this into part of a universe where ska bands are made up of heroic agents keeping our timestream in proper order...let's talk about this song and time travel!  There are...oh, I guess three main reasons I keep thinking ska is the perfect genre to pair with time travel stories...

First, ska is essentially defined by its rhythm.  Across all subgenres, the main unifying detail is the upbeat (or offbeat) repetition on one or more instruments...usually guitar, but any number of other instruments, vocalizations, and nonvocal mouth sounds have been used to keep up that rhythm that makes you wanna...to dive into the stereotype...pick it up pick it up pick it up.  Additionally, some of the very best ska has incredible syncopation that you can really feel.  And I don't mean odd-number-of-beats-in-a-measure, prog/math rock geekery (although some of that is awesome too).  I'm thinking more along the lines of influential Skatalites drummer Lloyd Knibb, who had a way of drumming that never forces you out of the rhythm, but still somehow surprises with the beats he chose to emphasize.

So...yeah, ska is all about timing.

The second reason is that ska musicians have always been aware of and respectful of the history of their genre, perhaps more so than in any other type of music.  This goes all the way back to very early in the ska timeline, when songs were sometimes updated mento or calypso tunes.  And then, during the so-called ska revival of the late '70s and early '80s in the UK, many of most popular songs were just classics with dashes of pop, rock, and punk added in.  Not to mention the fact that many of the genre's Jamaican pioneers gained new waves of fans through this UK revival and the worldwide spread of the beat that followed it.

Finally...and I alluded to it in that last paragraph...ska is known for its waves.  The original Jamaican ska scene was the first wave.  The British 2 Tone movement kicked off what we know as the second wave.  And then...with exact origins probably differing widely depending upon who you ask for the history...the third wave brought an unbelievable variety of sounds into the genre from all around the world.  ChatGPT seems to think the United States was the epicenter, but viewing it that way really wouldn't be fair to all the other nations that have produced incredible ska from the '80s till now.  (I'm guessing ChatGPT may have been swayed by the internet writings of some Americentric ska fans.  Or, maybe ChatGPT just really digs Fishbone, Operation Ivy, and The Mighty Mighty Bosstones...)

Oh, and now maybe we're in the midst of a fourth wave...?  It seems reasonably likely that at some point in the future, the young bands gaining fans today will be referred to as the fourth wave.  YTBD, but sounds good to me.

Anyway, these waves seem like a pretty perfect metaphor for time travel.  (Obviously I'm pretty heavily influenced by superhero fiction, and -- in the Arrowverse anyway -- Rip Hunter's timeship is known as the Waverider...!)  So...I figure that's what the Agents of SKA are doing when they jump around a timeline...riding the waves of history, with an appreciation for what's come before and an ear for peculiarities of timing.

And today's song...it's "Ride This Wave."  That's where I started this whole thing, isn't it? ;)  Well...I guess at this point, I don't need to go into too much more detail as to why I chose it.  I actually meant to go more into other aspects of the setting today...maybe filling in some details for trumpet player Haruto Suzuki (who I met last week), or talking about character classes, or how Rude Magic might power a time travel vessel like the helm of a Spelljammer.  I think I'll just end with some perfect lyrics from today's song:

Right on time!!
Ride this wave!!
Ride on now!!

Hope to see you next week!

Wednesday, February 12, 2025

There's a "last straw" joke here...

I generally try to avoid making this a political blog.  I think most people who know me know how I stand on political actions that systematize the harm, belittlement, or marginalization of other people (Americans or otherwise), especially those who are most vulnerable.  It's simply(?) not what we should be doing as humans, and we have the resources in the United States to behave in a way that considers both the implied purpose of the government (to act in the interests of Americans) and affirm the humanity in all others.  And that's why I'm so depressed about political stuff at the moment.

That is to say...I do recognize that there are bigger concerns at play right now.  However, this thing I'm gonna point out today is just a good old WTF phenomenon.  For those outside the States, or those within that understandably haven't caught everything in the whirlwind of actions and orders we've seen over the past few weeks, this is currently a page at the White House website:

It is admittedly a cliché, but I actually had to double-check to make sure this wasn't satire.  You can read the full fact sheet for the executive order here.  And another cliché...yeah, it is hard to believe this is the timeline we live in.

It isn't clear yet how sweeping this declaration will prove to be (although it sure sounds pretty sweeping), so I can't really comment on that.  And overall, I'm not looking to get a bunch of comments that are either pro- or anti-Donald (not that I have a tendency to get a bunch of comments on anything🤣).  I certainly have people very close to me who support pretty much every decision this guy makes, and they probably have an argument for why this was necessary.  I mean...hey, maybe Joe did go too far in his persecution of plastic straws.  But this is a real government document...😅

I'm sure there's a productive discussion to be had about the best approach to our straw use and its environmental implications.  I don't think this is it.


Anyway, I made this item so the characters in your games never have to deal with the indignities we've faced drinking fast food soda here in the US:

+1 Paper Straw of Drinking

This item appears to be a typical paper straw made of thin cardboard.  However, it is enchanted such that its user gets a +1 bonus to all drinking checks (even better than plastic!).  In addition, it won't dissolve or get soggy in liquids intended for drinking (not even hot ones) no matter how long it soaks.

If lost or discarded, it will decompose naturally in 6d6 days.  (For comparison in your game, plastic straws take 15d20 years for similar decomposition.)

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Ugh.  I feel dirty writing about anything this "political," even something so...silly.  Who knows if I'll even keep it up here on the blog...?  I don't know, but surely there are others out there who will similarly appreciate the absurdity here...